Lin Gerie
Hole Perception Fade 2 Black
3
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Posted - 2012.10.19 05:13:00 -
[1] - Quote
TOxik FuEL wrote:So the Ideas:
1- No more local everywhere in the game (HS , LS, 00) so now we can have a new role and real intel function, more realistic war strategy... you said reward vs risk, sorry but when you're in 00, all the neightboorhood is blue or in the same alliance, you a lot of the time really safe.
I understand the hate for local but I also understand its nessesity in the game. It gives the players a sense that someone is there. It gives the social aspect of the MMO right off the bat. Then there is lore and just basic technology that exists, you have to have a reason to remove local. In this case I think local should work at a connection rate. Your ship does calculations to connect to a systems network making players show up in your local. Higher security systems load their pilots into local faster after a new player enters the system then a low sec system would.
As for everything in null, give the players a pos module or some kind of structure they anchor in system that boosts their own local chat. This means they can have trap systems with no local, while others like an alliance capital or home system would have many to improve chat time in game.
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2- No more blob and blue region in 00, everyone (ok I exagerate) is blue to each other. So now a corp max 250 players, An alliance max 2-3 corp. No more good standing to each other, If you're in the alliance you're seeing your mate (corp or alliance) with a specific tag. and everything else is tagged as a potentiel enemy (no more neutral standing...)
I dont really fly null (im a wormhole player) so I cant really say yay or nay about this
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3- Limiting the number of Sov and outpost per alliance, made a really HQ!
An alliance should be able to take and hold as many systems as it wants. You HAVE to think of the emergent gameplay when you make ideas. If you want to attempt to force players to hold less sov then throw something at them that makes it difficult to hold many systems unless you're alliance is organized and able to keep up on the upkeep of all their systems. Perhaps concord or faction forces get sent to prevent your alliance from getting too many systems and threatening empire space. Maybe the local rats start growing stronger the less you kill them leading them up to incursion level fleets taking back sov space.
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4- No more info on the player's corp/alliance when you click on the character or in the overview. So what you see is : character name and ship other info are private... we have access to too many info about everyone in this game (and the website) so we don't have a lot of suprise....
Problem is technically that information gets registered with concord so it will always be available no matter how much you wish it wasnt.
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5- No more public Sov info, you want to see who is in the system go ahead.
This info should still be mapable though (more work for explorers yay!). That way alliances have to map out their enemies sov space.
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